NVIDIA GTC Taipei at COMPUTEX
Recorded talk

NVIDIA at Computex 2015 - Overview

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Summary

NVIDIA showcased solutions aimed at higher-fidelity VR and realtime visual effects: they launched the Maxwell-based GeForce GTX 980 Ti and highlighted DirectX 12 features such as sparse textures. The company demonstrated these capabilities through hands-on VR experiences and demos that included realtime fluid simulations. They also introduced new G-SYNC modules and G-SYNC monitors and announced G-SYNC support for notebooks. The demonstrations indicate improved VR/display integration, but the transcript contains no quantitative performance or availability details.

Key technical points

  • NVIDIA hosted a GeForce VR experience at Computex where attendees could try the latest VR technology.
  • NVIDIA launched the GeForce GTX 980 Ti GPU.
  • The GTX 980 Ti is based on the Maxwell GPU architecture.
  • The GTX 980 Ti includes support for DirectX 12.
  • DirectX 12 features called sparse textures were specifically called out.
  • Sparse textures are used to enable realtime fluid simulations in the demos.
  • Realtime fluid simulations were shown in demonstrations to illustrate the new features.
  • NVIDIA introduced new G-SYNC modules.
  • NVIDIA announced brand-new G-SYNC monitors intended to improve gaming experiences.
  • NVIDIA is bringing G-SYNC technology to notebooks (laptop support).
  • Computex served as the launch and demonstration venue for these GPU, API, and display advances.
Engineering relevance

Architecture and API: The GTX 980 Ti is Maxwell-based and exposes DirectX 12 capabilities (notably sparse textures), so engineers targeting high-fidelity VR or realtime large-scene effects should consider integrating DX12 sparse texture workflows where supported. Validation method: NVIDIA relied on hands-on demos and realtime fluid-simulation demonstrations as evidence of capability; this implies prototype/demo-driven evaluation rather than published benchmarks in this talk. Display integration: new G-SYNC modules and monitors (and notebook support) indicate a push for tighter GPU-display synchronization in desktop and mobile form factors; display engineers and driver teams will need to integrate and test G-SYNC modules across monitor and notebook platforms. Operational note: the transcript shows feature announcements and demos but does not provide performance metrics, deployment dates, or guardrails, so engineering teams must obtain specifications, driver/firmware details, and quantitative data from product documentation before production integration.

Japan relevance

For Japanese hardware and software teams, these announcements mean opportunities to adopt DX12 sparse texture techniques in VR content and game engines to showcase realtime effects on Maxwell-class GPUs. Monitor and notebook OEMs in Japan should evaluate integrating the new G-SYNC modules and certifying notebooks for G-SYNC to improve competitive gaming/VR offerings. Because the transcript provides demos but no numerical specs or timelines, local integrators and QA teams should request technical datasheets and validation plans from NVIDIA or partners before committing to production timelines or marketing claims.

Full transcript

Transcript

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hi everybody this is Tom Peterson with Nvidia and we're here at computex with the GeForce VR experience where everybody's getting to try the latest in VR technology we also just launched the GTX 980ti which is based on the Maxwell architecture including dx12 for just incredible new features like sparse textures which allows us to do real-time fluid simulations that you'll see in some of these demos we're also introducing brand new g-sync modules and brand brand new g-sync monitors that have incredible gaming experiences we're also bringing gsync to notebook so all in all copy Tex for NVIDIA is an fantastic time