NVIDIA GTC Taipei at COMPUTEX
Recorded talkKey talk

Digital Humans Transform Industries

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Summary

The talk frames the problem of making computers interact with people in humanlike, low-latency ways across industries (customer service, healthcare, advertising, design). The presented approach is a stacked set of AI capabilities — multilingual speech recognition and synthesis, LLMs for conversational intent, generative animation tied to a 3D face mesh, and neural rendering (real-time path-traced subsurface scattering) — packaged as deployable microservices (NIMs) in Nvidia Ace and served on a global accelerated network. Evidence includes application examples: phone-scan-based AI interior design that returns multiple photorealistic options, a conversational healthcare agent safely answering a drug-allergy question, and EMA, a Japanese virtual model/brand ambassador. Outcome: a production-oriented microservice architecture that enables real-time digital humans with regional low-latency delivery (100+ regions), though it requires orchestration across multiple specialized models and heavy real-time rendering compute.

Key technical points

  • Primary capability stack: multilingual speech recognition and synthesis + LLMs for understanding and generating conversation.
  • Generative animation layer: a separate generative AI dynamically animates a lifelike 3D mesh of a face from audio/intent.
  • Neural appearance models: real-time path-traced subsurface scattering to simulate skin light penetration and scattering for soft, translucent skin appearance.
  • Nvidia Ace packaging: digital human technologies are provided as easy-to-deploy, fully optimized microservices (referred to in the talk as NIMs).
  • Named NIMs and roles (as stated): 'Neotron slm and llm Nims' to understand intent and orchestrate other models; 'Reva speech Nims' for interactive speech and translation; 'audio to face and gesture nyss' for facial and body animation.
  • Rendering infrastructure: Omniverse RTX with DLSS is used for neural rendering of skin and hair.
  • Inputs and outputs: inputs include phone scans of environments (e.g., kitchens) and audio; outputs include photorealistic interior design suggestions, sourced materials/furniture options, conversational responses, and synchronized facial/body animation.
  • Example applications: AI interior designers generating multiple photorealistic options from phone scans; AI customer service agents for more engaging/personalized interactions; digital healthcare workers providing timely personalized care (demonstrated with a medication/allergy exchange); AI brand ambassadors/virtual models (EMA).
  • Microservice integration: Ace NIMs can be integrated into existing frameworks, game engines, and digital human experiences, implying modular runtime components.
  • Deployment and latency: Ace NIMs run on Nvidia GDN (a global network of Nvidia-accelerated infrastructure) that delivers low-latency digital human processing to over 100 regions.
  • End-to-end orchestration requirement: multiple specialized models (speech, LLMs, generative animation, neural rendering) must be orchestrated to produce synchronized, real-time digital humans.
Engineering relevance

Adopt a microservice architecture (Ace NIMs) to decouple speech, intent, animation, and rendering components for easier integration into existing engines and frameworks. Route sensory inputs explicitly: phone-captured 3D/photogrammetry data for design generation; audio streams for speech recognition/synthesis and audio-to-face animation pipelines. Use LLM/SLM NIMs as an orchestration/intent layer to sequence downstream models (speech, translation, animation) rather than tightly coupling logic into a single model. Leverage Reva-like speech NIMs for interactive speech and translation to support multilingual user interaction flows. Implement an audio→animation module (audio-to-face/gesture NIMs) to generate synchronized facial/body motion driven by speech. Plan rendering pipeline around Omniverse RTX + DLSS for neural rendering, and include support for real-time subsurface scattering for convincing skin appearance — budget for high GPU compute. Deploy on regionally distributed accelerated infrastructure (Nvidia GDN) to meet low-latency requirements; design for multi-region routing and failover. Prepare orchestration and timing controls to synchronize conversational output, animation frames, and neural-rendered frames for real-time responsiveness. Instrument pipelines for per-component performance (latency of speech-to-text, LLM response time, animation synthesis time, render frame time) to identify bottlenecks in end-to-end interactions. Integrate NIMs as modular services to allow iterative updates to individual components (speech model, LLM, animator, renderer) without full system redeploys.

Japan relevance

EMA is cited as Japan's first virtual model — a concrete local use case demonstrating adoption in Japanese advertising/branding. Multilingual speech recognition and Reva speech NIMs with translation support are directly relevant for Japanese-language interactions and multi-language deployments in Japan. Nvidia GDN's coverage of over 100 regions supports low-latency hosting for Japan-based users and services; plan region-aware deployment targeting local edge nodes. Phone-scan-driven AI interior design and brand-ambassador use cases map to consumer and retail markets in Japan where photorealistic suggestions and virtual talent (EMA) can be applied.

Full transcript

Transcript

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[Music] great to be in Taiwan before I head out to the night market let's dive into some exciting frontiers of digital humans imagine a future where computers interact with us just like humans can hi my name is Sophie and I am a digital human brand ambassador for Unique this is the incredible reality of digital humans digital humans will revolutionize industries from customer service to advertising and gaming the possibilities for digital humans are endless using the scans you took of your current kitchen with your phone they will be AI interior designers helping generate beautiful photorealistic suggestions and sourcing the materials and Furniture we have generated several design options for you to choose from they'll also be AI customer service agents making the interaction more engaging and personalized or digital healthcare workers who will check on patients providing timely personalized care um I did forget to mention to the doctor that I am allergic to penicillin is it still okay to take the medications the antibiotics you've been prescribed cicin and metronidazol don't contain penicillin so it's perfectly safe for you to take them and they'll even be AI brand ambassadors setting the next marketing and advertising Trends hi I'm EMA Japan's first virtual model new breakthroughs in generative Ai and computer Graphics let digital humans see understand and interact with us in humanlike ways H from what I can see it looks like you're in some kind of recording or production setup the foundation of digital humans are AI models built on multilingual speech recognition and synthesis and llms that understand and generate [Music] conversation the AIS connect to another generative AI to dynamically animate a lifelike 3D mesh of a face and finally AI models that reproduce lifelike appearances enabling real-time path traced subsurface scattering to simulate the way light penet atates the skin scatters and exits at various points giving skin its soft and translucent appearance Nvidia Ace is a suite of digital human Technologies packaged as easy to deploy fully optimized microservices or Nims developers can integrate Ace Nims into their existing Frameworks engines and digital human experiences neotron slm and llm Nims to understand our intent and orchestrate other models Reva speech Nims for interactive speech and translation audio to face and gesture nyss for facial and body animation an Omniverse RTX with dlss for neural rendering of skin and hair Ace NS run on Nvidia gdn a Global Network of Nvidia accelerated infrastructure that delivers low latency digital human processing to over 100 regions